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#21 | Link |
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Join Date: May 2006
Posts: 4,048
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This doesn't make any sense to me. Which codec produced such mess? Certainly not regular DV, unless the camera or capture device is broken, or some weird script has been applied.
Last edited by Sharc; 16th April 2025 at 21:51. |
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#23 | Link | |
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Join Date: May 2006
Posts: 4,048
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Quote:
White is RGB(255,255,255). It is represented by YUV(235,128,128) using Avisynths's standard matrix, or YUV(255,128,128) using the ITU- "studio" matrices. In either case your YUV(255,~120,~120) produces out-of-gamut RGB which get clipped in one or several of the R,G,B components (depending on the matrix), means distorted colors - which you apparently observed as becoming "greenish" in your case. For example, if you use the ITU 601 "studio" matrix the YUV(255,120,120) would be transformed to RGB(244,263,241), but the green (263) would usually be clipped at 255 (8bit), so finally RGB(244,255,241). If you use the standard Avisynth 601 matrix (limited range YUV-> full range RGB) the YUV(255,120,120) would be transformed to RGB(266,288,262), but all 3 components would usually be clipped at 255 (8bit), so finally RGB(255,255,255) which is just plain WHITE, loosing any structure or picture details. You may also want to take a look at "Gavino's classic" here: https://forum.doom9.org/showthread.php?t=154731 Last edited by Sharc; 17th April 2025 at 09:23. Reason: link added |
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