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#65861 | Link | |
Registered User
Join Date: Oct 2012
Posts: 8,366
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Quote:
even if both do the same software can be faster. https://www.avsforum.com/cdn-cgi/ima...7-png.3730325/ the left images uses 16 % GPU with 4.98ms right images is 18% with 4.01 ms. this was quadruple checked. in this test with advanced renderstats on off the instance with advanced renderer stats which is plain slower was objectively faster by showing to be massively 25% slower in the OSD. sense this doesn't make any. |
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#65862 | Link | |
Registered User
Join Date: Dec 2022
Posts: 9
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Quote:
https://www.avsforum.com/threads/mad...st_id=63727493 You can either turn on Windows HDR toggle manually in display settings, do a full PC reboot or restart the GPU driver using the CMD command or "restart.exe" utility bundled with Custom Resolution Utility (CRU). |
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#65866 | Link | |
Registered User
Join Date: Oct 2023
Posts: 8
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Quote:
for me, i flip it to full screen and then hit alt+tab by doing so, i get proper image |
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#65867 | Link | ||
Registered User
Join Date: Jun 2021
Posts: 17
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#65868 | Link |
Registered User
Join Date: Nov 2015
Posts: 11
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I reinstalled my OS (Win10 Pro x64 fully updated, Nvidia driver 566.36), everything's working so far, except when I play an HDR file I'm not getting 10 bit from madVR, I'm forgetting something.
Screen says: Display (NV HDR, 12 bit. RGB, full) D3D11 fullscreen windowed (8 bit) P010, 10 bit, 4:2:0 (DXVA11) If I remember correctly it should say D3D11 fullscreen windowed (10 bit) I'm using Internal LAV Hardware Decoder D3D11 Hardware Device Automatic (Native) madVR settings: Device: native display 10 bit (or higher) rendering - general settings: checkmark in "Use Direct3D 11 for presentation" |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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