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Old 17th May 2025, 15:35   #65921  |  Link
Amuat
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Thank you! I have somehow completely missed MPC-BE. Seems like it could possibly be better than HC although they seem very similar, would it be worth it to make the change and redo all the settings?
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Old 17th May 2025, 15:46   #65922  |  Link
Sunspark
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You don't have to change anything, you can have both installed at the same time and both allow you to select the renderers you want to use.

Try their renderer out first. The madvr settings are kept in the windows registry & madvr directory so they won't change from what you already set, so if you want to reset those settings you have to run the restore default settings script in the madvr directory.

Last edited by Sunspark; 17th May 2025 at 15:48.
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Old 17th May 2025, 16:17   #65923  |  Link
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Changing player won't help with issues that are specific to MadVR.

But you should try resetting MadVR to defaults. First make it work stable with completely default settings. Then adjust step by step to improve quality.
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Old 18th May 2025, 16:33   #65924  |  Link
Amuat
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No, I was just thinking if I should change to BE for use with MPCVR. clsid, you are the one who's taken the reins over HC right? Is it outdated information that BE has more advanced features/better support for the most modern file types, purely based on comparing it to the state the original developer left it at back in 2017?

Last edited by Amuat; 18th May 2025 at 16:36.
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Old 18th May 2025, 17:20   #65925  |  Link
Sunspark
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You can have both installed at the same time. See how it is.
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Old 18th May 2025, 19:13   #65926  |  Link
huhn
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the mpc-be thread is the defacto thread for mpc-VR.

and about feature... it really doesn't matter for video renderer support.
for video file type support mpc-hc uses lavfilter which is in active development. mpc-hc isn't going anywhere.

other feature yeah good luck... mpc-hc has libass support mpc-be doesn't.
mpc-be supports a internal web page parser mpc-hc doesn't.
you can now go on like that... at best you make some devs angry and at worst you start a flame war with some elitist user like me.

what so ever the madVR thread is not the place.
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Old 18th May 2025, 20:25   #65927  |  Link
clsid
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MPC-HC has better internal filters than BE.
MPC-HC has much better subtitle renderer than BE.

MPC-HC has just as active development as BE. The only reason the BE changelogs much longer are due to internal filter related stuff, which is an external project in case of MPC-HC.
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Old 18th May 2025, 22:11   #65928  |  Link
Aleksoid1978
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Quote:
Originally Posted by clsid View Post
MPC-HC has better internal filters than BE.
MPC-HC has much better subtitle renderer than BE.
It's not true, nothing better.
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Old 18th May 2025, 22:27   #65929  |  Link
huhn
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here we go...

and because i like to throw a fuel tanker into the fire.
mpc-hc is objectively the better player it supports scaling in light skin! checkmate literally unusable.
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Old 18th May 2025, 22:38   #65930  |  Link
JarrettH
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Quote:
Originally Posted by clsid View Post
MPC-HC has better internal filters than BE.
MPC-HC has much better subtitle renderer than BE.

MPC-HC has just as active development as BE. The only reason the BE changelogs much longer are due to internal filter related stuff, which is an external project in case of MPC-HC.
Kind of wondered this myself and will switch if it means no more separate LAV One thing I do miss about BE is the audio track / subtitle language access via user interface icon. Oh also, is there any difference between SaneAR and MPC Audio Renderer?

Last edited by JarrettH; 18th May 2025 at 22:41.
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Old 18th May 2025, 23:05   #65931  |  Link
clsid
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A new customizable toolbar might be coming later this year.
But tracks can easily be accessed through right-click menu, or LAV Splitter tray icon if you enable that. You can also define advanced track selection rules in the splitter settings to have the correct ones be selected automatically.

The audio renderers are very similar, two different implementations of a WASAPI renderer. Just try either one and unless you have issues, no reason to switch.
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Old 19th May 2025, 10:44   #65932  |  Link
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I need the Custom channel mapping present in mpc-hc Audio Switcher.

This way, whether mpc-hc decodes a correct EAC3/m4a/flac 5.1.2 or an fake AAC/Opus 7.1 with inverted 5.1.2 channels (BL-BR contain FHL-FHR), the result will be the desired one: hearing the top channels through the fake back channels.

Last edited by tebasuna51; 19th May 2025 at 10:49.
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Old 19th May 2025, 15:48   #65933  |  Link
huhn
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the insanely powerful ffmpeg sound processor in mpc-be should be able to do that and much more.

hrtf sound mixing is maybe something i have to investigate.
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Old 20th May 2025, 07:34   #65934  |  Link
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Quote:
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the insanely powerful ffmpeg sound processor in mpc-be should be able to do that and much more.
You can only use the "compand" filter.
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Old 20th May 2025, 08:39   #65935  |  Link
huhn
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ohhh that's disappointing.
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Old 26th May 2025, 17:12   #65936  |  Link
NeonPhoenix
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Hey guys, I use HDR movie file to tone map it using pixel shaders and watch it in SDR. My problem is that the display peak luminance (nits) setting in MadVR is not working correctly. I have to enter the lowest value (20) to get a normal looking image, when I enter the real nits value of my display ( 400 nits ) it is super dark. Having to enter 20 nits when my display is 400 nits just feels wrong. What could be wrong with my settings?

Random online streaming site: https://i.imgur.com/AOi2nuU.jpeg
MPC-HC + MadVR with the settings below: https://i.imgur.com/qwDXiLD.jpeg
Settings: https://i.imgur.com/BKenptC.png
MPC-HC + MadVR with HDR enabled: https://i.imgur.com/uAUp98p.jpeg

I use MadVR Build 208 and I tried every MadVR version. I have tried reinstalling everything.
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Old 27th May 2025, 12:48   #65937  |  Link
mclingo
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i've had to suspend my use of MADVR for now for 2d stuff, I just cant beat those frame drops, too many too ignore. I actually get them with stock KODI as well but is odd to be sure, thankfully MPC renderer is totally clean of any issues so i'm using this for all my 2D playback at the moment with the addition of a bit of sharpening to make it look a bit more like MADVR

unless there is anything else I can try, I have currently tried:

FSE on and off with a combination of other items listed below on and off as well.
Exclusive mode Flush and wait (sleep) for all but after intermedia render steps
Exclusive mode, tried 1 frame and 8 frames
HAGS disabled
roll back to AMD driver 2.5.1.1 (fixes 3d MVC frame drops for me)
Dithering set to ordered dithering on all profiles
delayed playback until queue full, ticked with seeking ticked

Anything else I have forgotten / can try?
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Old 27th May 2025, 16:36   #65938  |  Link
Sunspark
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You don't have to use Windows 11. I read the other day that the delay in the Start button is because it's now written as a React Native application. You could create a 64 GB partition on your drive and install Windows 10 in it so you have more options.

You could play around with mpc-qt and see how it does with your stuff. It's libmpv with the hc-style interface. I don't use it but I have tested it on Linux, it does have a Windows binary.
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Old 27th May 2025, 18:35   #65939  |  Link
Amuat
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Quote:
Originally Posted by clsid View Post
First make it work stable with completely default settings. Then adjust step by step to improve quality.
Even this is not possible, not to mention actually making use of the options that make madVR worth it in the first place. The only solution really seems to be Win 10, as (possibly?) hinted at in the previous post. The case may be that the environment within which I tried to make it work is somehow so messed up that it is completely my own fault, but I'm glad that at least MPCVR doesn't give a f**k and throws zero errors at me even if that's true. Not to piss on madVR of course, it's an impressive piece of software, and free at that, in any event.
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Old 27th May 2025, 19:48   #65940  |  Link
huhn
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try this: https://drive.google.com/file/d/1iSu...ew?usp=sharing
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

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