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#62 | Link |
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Join Date: Feb 2007
Location: close to the wall
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Might be source dependent.
I go vice versa, first enhance/upscale then upfps. Takes longer, but gives... better butter.
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're working on that issue. Synce invntoin uf lingöage..." |
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#63 | Link |
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Join Date: Jan 2018
Posts: 21
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Emulgator, what do you think about a madVR-plugin? would be cool. Found some screenshots from huh'n https://forum.doom9.org/showthread.p...09#post1967409
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#64 | Link |
Big Bit Savings Now !
Join Date: Feb 2007
Location: close to the wall
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ATM I see VEAI and other AI algos rather as a choice of offline reconstruction algos.
Once AI gets so cheap that it an be performanced realtime, maybe. But I think that guessing at content (to such extent and in effect repainting it) is not what a renderer should do. A few years later my today's opinion may well be overridden by development ;-) To continue Topaz discussion: I can not get any enlightening out of Version 3 so far up to 3.0.4: Slower, clumsier behaviour, (continues rendering costly preview threads under the hood, every time I have to untick something), the two screens are not updated in realtime but stutter around (worked in 2.6.4), still Deinterlacing can not do what I am inclined to believe it could, "Ugly face syndrome" still unsolved (while calcuating Proteus on them, if faces happen to be below a certain pixel size they degrade to ugly grimaces). I haven't even tried to get the output options tested for better parameters. And from this month on I would have to shell out the yearly price again to be updated... So it is 2.6.4 for me still.
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're working on that issue. Synce invntoin uf lingöage..." Last edited by Emulgator; 27th November 2022 at 14:26. |
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#66 | Link | |
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Join Date: Jan 2018
Posts: 21
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Quote:
![]() I meant the other way around, mad vir in Topaz. super-xbr is pretty good. In Topaz one can not change the upscaler? as far as i concern. Only the clean up algos. Do you know what they use? So back to the 2.6.4. And when speaking of 264, the x264-out have some what shallow dynamics, or is it only me? kicks of from 30. And when playing some of my old avi i get 0-255 dynamics in many players, almost HDR (in dynamics). But the very good ProRes output from 16 black. Standard yes, but dynamics is not so much Enhance. |
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#67 | Link | |
Big Bit Savings Now !
Join Date: Feb 2007
Location: close to the wall
Posts: 1,406
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Quote:
Could well have been a straight mismatch implemented while piping into ffmpeg x264. Back then in a good number of cases I inserted a "lowering shadow values" gamma curve after Topaz (SmoothAdjust16), but these days I am telling 2.6.4 to render into ProRes to lift further processing chain into 10bit precision. super-xbr: I haven't tried seriously any other than VEAI after I got ridiculous and still watchable 450%..900% 4K upscales working, just for fun. But maybe I should someday...
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're working on that issue. Synce invntoin uf lingöage..." |
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Tags |
topaz, topaz ai, upscale |
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